REVERSAL-BENCH: A Reversibility Axis and Reset Oracle for Measuring the Reset-Free RL Cliff
AuthorsRiyaaz Shaik, Chandru Venkataraman
REVERSAL-BENCH: A Reversibility Axis and Reset Oracle for Measuring the Reset-Free RL Cliff
AuthorsRiyaaz Shaik, Chandru Venkataraman
A central goal of autonomous reinforcement learning is continuous policy training without external resets. However, existing paradigms largely depend on underlying environmental reversibility, a property absent in real world manipulation, where events such as pushing objects off tables or spilling granular substances cannot be undone. We introduce REVERSAL-BENCH, a benchmark that controls reversibility via a continuous parameter ρ∈ [0, 1] and provides a reset oracle, a ground-truth verification mechanism to test state recoverability across eight manipulation settings in five physics engines. Evaluating a broad spectrum of policy architectures—including standard actor-critic algorithms, safe RL, and specialized reset-free frameworks reveals a sharp reversibility cliff: reset-free agents are consistently absorbed into irrecoverable states as ρ increases, whereas episodic agents maintain steady learning. We see this failure mode across autonomous reset-free baselines and constrained RL. Because reset-free agents lack external resets, any transition into an irrecoverable state results in permanent absorption, leaving the agent trapped where further learning halts. We show that this absorption phenomenon persists in full physics simulations under learned manipulation policies. By evaluating against geometrically identical reversible counterparts, we confirm that this breakdown is causally driven by irreversibility rather than obstacle complexity. We release the benchmark suite, a large multi-simulator dataset labeled with recoverability and a reset oracle. We also evaluate a safety shield that intervenes before irreversible failures occur, showing that while recoverability can be predicted accurately, active recovery primarily succeeds only when the agent can physically steer clear of the trap.
AgentBuilder: Exploring Scaffolds for Prototyping User Experiences of Interface Agents
January 9, 2026research area Human-Computer Interaction
Interface agents powered by generative AI models (referred to as “agents”) can automate actions based on user commands. An important aspect of developing agents is their user experience (i.e., agent experience). There is a growing need to provide scaffolds for a broader set of individuals beyond AI engineers to prototype agent experiences, since they can contribute valuable perspectives to designing agent experiences. In this work, we explore the…
Towards Learning Multi-Agent Negotiations via Self-Play
January 28, 2019research area Computer VisionWorkshop at ICCV
Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents’ intentions and possible future actions. Traditional methods formulate the problem as a Markov Decision Process, but the solutions often rely on various assumptions and become brittle when presented with corner cases. In…